By mswatcher

Two months ago, I made the decision to throw out months of work on one of our game development projects. For Republic Sniper, we made a fresh start, turning our back on months of work and switching to a new game engine: Unreal Engine 4. It wasn’t an easy decision to make. None of the code or shaders we wrote for Unity could be brought over to UE4, and there’s a fair bit of work involved in bringing over the 3D models and image assets we’ve created.